Blue's Team

[sunny][gigapon][viggy]
[sumito][platnum][draco]
[nebulus]



Sunny, Sun-02, and SunCust
Sunny: A basic model, can be modified into advanced Robopon.
Sun-02: Created for combat conditions. Final production model.
SunCust: Designed to master both power and speed in combat.


Sunny is one of the three Robopon you can make before leaving Baba Village, by sparking the Moon and the Ion batteries together. Of the three - Sunny, Rider1, and Draco - only Sunny can't be found later. Additionally, until the end of the game, Sunny outclasses the other two by quite a lot. Sunny and its enhancements, Sun-02 and SunCust, are good all-around Robopon - they're decent with physical attacks, they're decently fast, they have a good stable of offensive software, and they can learn healing software. Early in the game, Sunny learns BoomHit, which pretty much decimates any single opposing Robopon, save for the ones with high Will (the stat that determines how much damage a Robopon takes from software). SunCust can also learn 3-Combo, a useful software that essentially lets SunCust make three physical attacks in one round. On an unrelated note, Sunny was the starter Robopon in Robopon: Sun Version, but it could not enhance in that game.


GigaPon, PrtoPon, and Soul
GigaPon: Has a strong sense of justice. Open for modification.
PrtoPon: Has a laser-blade and shield. Is a brother to GigaPon.
Soul: The spirit of justice. Fight for never-ending peace!


I received GigaPon from the fortune teller in Hindo Town, but it can also be sparked from the Tough and Wild batteries. Depending on your birthday, the fortune teller will give you different Robopon, including Train and Crysty, but I find that GigaPon and its enhancements - PrtoPon and Soul - is generally the most useful, at least for the early game. By the late game, Soul is outclassed by many of the other Robopon you can get. That is one of the reasons why Soul was eventually replaced on my team by Nebulus - the other reasons will be discussed in the Nebulus information. GigaPon's line is a lot like Sunny's - they're all-around decent Robopon, learning a nice mix of software and possessing a decent attack power. The problem is that once their stats cap, SunCust outdoes Soul in every way. A point in Soul's favor, though, is that it learns naturally Electric and Litning, powerful multi-hit skills. In case you couldn't tell, GigaPon and its enhancements are unsubtle references to the Mega Man series.


Viggy and Disco Q
Viggy: Aspires to be a super-hero. Seems that pigs CAN fly!
Disco Q: Guaranteed to know the hottest dance moves! Go DQ!


Viggy is one of the Robopon that can be sparked early on in the game, from Normal and Super batteries. Like GigaPon, Viggy's usefulness lies early in the game, but unfortunately, much like GigaPon, it gets outclassed later on. Unlike GigaPon, Viggy's usefulness ends more or less when it enhances. Before that point, Viggy is an Arm class of Robopon, meaning it can equip parts for Arm classes, as well as software. Viggy also has decent attack power, though not much in the way of software. Viggy enhances into Disco Q, who has one of the most awesome Robopon designs in the whole game. It's a real shame, then, that Disco Q is pretty bad - it's a Boot class, which prohibits it from equipping parts or software. Its attack power is unchanged, but without any parts to augment it, Disco Q gets outdone quickly. It learns a few recovery skills, but that's not enough to save it. As a result, almost immediately after enhancement, I replaced Disco Q with Platnum.


Sumito, Sumo, and Yokomo
Sumito: Sumo trainee. No matter what, he won't give up!
Sumo: Sumo pon who'll take anybody on. More Chanko!
Yokomo: A respected robot who has earned his title.


Sumito, sparked from Normal and Mangan batteries, is an example of a Boot-class that doesn't suck. It and its enhancements, Sumo and Yokomo, have beefy attack and defense scores, along with a good chunk of hit points, and they level up ridiculously fast. Yokomo also eventually learns Combo (like 3-Combo, except it only hits twice), as well as a lot of healing moves, including Kiss-Love (which uses Kiss, a healing move, on all Robopon with certain oil types) and Revive. The downside is that Yokomo doesn't have a lot of energy points (used for software), so it runs out of the ability to use software in battle pretty quickly. The Sumito line is also as slow as molasses, which is a major disadvantage. I don't know for certain, but I suspect that the faster a Robopon is, comparatively, the more it will dodge, which means that pretty much no matter what Yokomo attacked, it would dodge. Since I couldn't give it any offensive software, I eventually had to take Yokomo off of my team just because it couldn't hit enough. I replaced Yokomo with Trigon. Sumito and its line appeared in Robopon: Sun Version, and it's largely unchanged. The only difference is that Sumo can enhance into Chef-Fe now as well as Yokomo.


Platnum and Prime
Platnum: A legendary model which was once discontinued.
Prime: A strong and noble leader for your Robopon forces.


Platnum is ordinarily only obtainable by unfossilizing a Platnum statue with a spirit from the Red Mushroom, and you can only get Red Mushrooms during and after Player rank. However, if a player has the ability to Link Spark, Platnum can be obtained as early as ContendR rank, by Link Sparking two NiCD batteries, a Gold battery, and a Cyber battery. Platnum, simply put, is an attack juggernaut. Put Platnum or its enhancement Prime up against a Robopon of equal level and it will most likely decimate. The unfortunate part is that Platnum and Prime level ridiculously slowly. To illustrate this point, while training Platnum up to level 43 so it would enhance, the rest of my team reached the 50s and 60s. Even more unfortunately, when a Robopon enhances, their level is cut by half, so Prime spent a lot of time underleveled. However, it still had decent attack power behind it. Platnum and Prime have low Force and Will stats, which determine how much damage you give and take from software, respectively. Low Force wasn't an issue - Prime was too busy attacking to use much software - but low Will was problematic, as it meant Prime was getting scrapped from pretty much any software hit. Despite this weakness, Prime proved to be a valuable member of the team - high attack and defense, the ability to heal between turns, and the ability to counter physical attacks are not to be scoffed at.


Draco, Dragon, and Trigon
Draco: His hot metal scales deflect any attack.
Dragon: Two heads are more lethal than one!
Trigon: Three-headed dragon. Triple blast action!


Draco is one of the three Robopon you can get at the beginning of the game, from sparking Sun and Ion batteries. It can also be gotten by unfossilizing a certain fossil later in the game - that's how I got it. Draco and Dragon, to put it bluntly, suck. They're both Boot class, and they level really slowly. On top of that, none of their stats are anything to write home about and their software selection is rather mediocre. However, upon enhancement, Trigon is a beast. As a member of the GameFAQs forums put it, Trigon is the game's apology for making you use Draco and Dragon. Trigon is an Arm class, so it can use software and parts; it has ridiculous amounts of attack and defense as well as respectable speed, Force, and Will; it gets a good stable of software naturally, including 3-Combo; it can heal between turns... Trigon has everything. Plus, it levels at an astounding rate, catching up to and surpassing the rest of my team with ease. Draco, incidentally, appeared in Robopon: Sun Version, where it was the final enhancement of a Robopon called Seabee. Taking both games into account, Draco's line becomes Seabee -> Puff -> Draco -> Dragon -> Trigon, the longest enhancement chain in either game.


Nebulus
Nebulus: New redesign for Sunny. Unknown abilities.

Nebulus, only obtainable by Link Sparking two Alkali batteries, a Cyber battery, and a Normal battery, is hands-down the best Robopon in the game. Its stats all actually max out at 255 - the highest number possible in the game - and its HP and EP will also max out at 999. At low levels, it was outclassing every other Robopon on my team in every way. While Nebulus doesn't learn any software naturally, it's an Arm class, so it can equip parts and software. Nebulus' ridiculous amounts of EP, defense, and Will made it ideal for the healer of my team - it was never in any danger of being scrapped, so it could heal the rest of my team at its leisure. Its physical attacks would scrap pretty much every opposing Robopon in one or two hits, and it naturally healed between turns. While it is possible to Link Spark more than one Nebulus and build a team of four of the little monsters, that would take the fun out of the game pretty quickly; in fact, even having one Nebulus meant that I didn't face any challenge until the last boss and the bonus bosses, where Nebulus was sometimes as much as 30 levels below the enemies. Even for a Robopon as godly as Nebulus, 30 levels makes a bit of a difference. Nebulus' closest counterpart in Robopon: Sun Version was one of two: either Scar, an obscenely powerful Robopon received for completing a difficult dungeon, or Golden Sunny, a special, incredibly powerful version of Sunny received for completing a long trading sequence.



The sprites are courtesy of Sprite Database.
ROBOPON 2: RING VERSION, ROBOPON 2: CROSS VERSION, ROBOPON: SUN VERSION and all related trademarks are copyright Hudson Soft, Red Entertainment, ATLUS, and Nintendo.
Game Boy Color, Game Boy Advance, Nintendo 64, and all related trademarks are copyright Nintendo.